our role as a Technical Artist is to bridge the gap between the issues of the creative, programming, and engineering teams in game development, liaising between heads of programming and design teams and researching and developing technical tools for a project by:
Supporting artists and developers in the 3D art pipeline
Assisting in assets performance and validation
Deciding and developing the software and tools which are required for game production
Porting finished art to the game engine and ensuring final art runs to full visual resolution
Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
Writing custom software specific to the needs of the game which will work with industry-standard scripting languages
Researching and overseeing the implementation of rendering techniques
Resolving material errors and collision issues
Requirements:
2+ years of experience with Unity
Basic knowledge in C#
High attention to details
A strong portfolio or demo reel
Familiarity with game systems and the game development process
Scripting skills
Rendering and post-effects experience and understanding of rigging and animation
High-level artistic skills – proportion, color, composition
Experience in digital art content creation
Software: Unity3D, Photoshop
Advantage: Shader development experience including scripting, Maya
2+ years of experience with Unity
Basic knowledge in C#
High attention to details
A strong portfolio or demo reel
Familiarity with game systems and the game development process
Scripting skills
Rendering and post-effects experience and understanding of rigging and animation
High-level artistic skills – proportion, color, composition
Experience in digital art content creation
Software: Unity3D, Photoshop
Advantage: Shader development experience including scripting, Maya
This position is open to all candidates.