We care deeply about what we do and want to inspire play, every day – whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Monopoly GO! is our new casual game and a key franchise that has just become one of our largest games enjoyed by millions of players. The team is based in Europe and the US, and works every day to create captivating new experiences for our players.
What You Will Do:
Own several of the Live features of our game, help to define the vision, create a plan, and execute it.
Be involved in the features on-going monitoring, improvements, and performance.
Optimize live game features to enhance player engagement and revenue.
Lead live operations, events, and updates to retain and engage players.
Collaborate cross-functionally with design, art, engineering, and data teams.
Transform high-level opportunities into concrete and well thought out feature designs.
Produce and update game specs that contain the right level of detail while staying concise and easy to understand by the whole team.
Guiding and leading feature iteration with the feature team and discipline experts.
Provide feature feedback frequently and timely.
Follow the most recent market trends and best practices to create the best possible designs for our roadmap features, and to bring new ideas to the table.
What Were Looking For:
Must be excited about working on F2P mobile games, have the aptitude and ability to manage a very complex ecosystem with players in different life cycle phases and spend propensities.
Experience & Qualification: 3+ years of experience as a Product Manager/Feature Owner in F2P mobile casual games.
Communication: strong verbal & written communication skills. Able to articulate the why instead of just the how and what to drive team-wide alignment on the product vision.
Project Management: able to deploy resources against highest impact initiatives, understand trade-offs, anticipate & mitigate risks from afar, manage people's expectations & maintain a high quality of deliverables.
Game Design: Able to create & design experiences that shape positive player behaviours.
Quantitative Capability: intermediate business statistics knowledge, know when to use and not to use data, able to translate product problems into analytics problems, set expectations, develop and test hypotheses, interpret data in a meaningful and actionable way, and manipulate and visualize data in excel (sql is a plus).
Leadership: Engage and inspire team members to deliver the best quality product possible.
High intellectual horsepower.
Critical, analytical, and creative thinker.
Strong in execution and outcome driven.
Growth minded and low ego.
Driven & entrepreneurial.
Bonus Points:
Passionate about games.
Experience working with remote teams and stakeholder.