Required LEVEL DESIGNER
Join us, where we're driven by the belief life needs play. Were on a mission to deliver infinite ways to play using cutting-edge technologies like AI and machine learning to craft immersive experiences that connect, inspire and entertain millions of players worldwide.
From our start as a small mobile games company founded in Israel to our current position as a publicly traded company and industry leader, we continue to be a dominant force in interactive entertainment. With a diverse portfolio of award-winning, category-leading Casual and Social Casino-themed games, including nine of the top 100 highest-grossing mobile games in the US, we're setting the standard for excellence.
Our success story is co-authored by a dynamic team of storytellers, strategists, creators and data scientists who thrive on innovation. We are home of the best, advancing an inclusive culture that embraces our core values and reflects our agile DNA.
With a strong financial foundation, disciplined operations, unwavering player-focused approach and relentless can-do spirit, we're well-positioned for sustained growth. If you're ready to join the driving force behind the evolution of interactive entertainment, we invite you to come play with us.
Responsibilities:
Love playing all kind of games, and Best Fiends in particular
Be able to think as a user, but also as a creative game designer and UX designer
Create, assess, re-balance and tune new and existing levels.
Analyze (real-time) feedback and metrics, and adjust level design accordingly
Work with the team to ensure level consistency across the game
Reviews new levels
Actively contribute to creative discussions surrounding feature reviews and new features
Remain up- to- date with Level Design best practices
Work closely with level QA, constantly improving level quality
Ensure that our game is fun to play!
Join us, where we're driven by the belief life needs play. Were on a mission to deliver infinite ways to play using cutting-edge technologies like AI and machine learning to craft immersive experiences that connect, inspire and entertain millions of players worldwide.
From our start as a small mobile games company founded in Israel to our current position as a publicly traded company and industry leader, we continue to be a dominant force in interactive entertainment. With a diverse portfolio of award-winning, category-leading Casual and Social Casino-themed games, including nine of the top 100 highest-grossing mobile games in the US, we're setting the standard for excellence.
Our success story is co-authored by a dynamic team of storytellers, strategists, creators and data scientists who thrive on innovation. We are home of the best, advancing an inclusive culture that embraces our core values and reflects our agile DNA.
With a strong financial foundation, disciplined operations, unwavering player-focused approach and relentless can-do spirit, we're well-positioned for sustained growth. If you're ready to join the driving force behind the evolution of interactive entertainment, we invite you to come play with us.
Responsibilities:
Love playing all kind of games, and Best Fiends in particular
Be able to think as a user, but also as a creative game designer and UX designer
Create, assess, re-balance and tune new and existing levels.
Analyze (real-time) feedback and metrics, and adjust level design accordingly
Work with the team to ensure level consistency across the game
Reviews new levels
Actively contribute to creative discussions surrounding feature reviews and new features
Remain up- to- date with Level Design best practices
Work closely with level QA, constantly improving level quality
Ensure that our game is fun to play!
Requirements:
Hard-working persona, that does not settle on anything but excellence
Knowledge in game design, especially in match-3 games.
Knowledge of game balancing and pacing
Understanding of level design concepts and ideas
Great attention to detail
Be independent and proactive
Team player.
Hard-working persona, that does not settle on anything but excellence
Knowledge in game design, especially in match-3 games.
Knowledge of game balancing and pacing
Understanding of level design concepts and ideas
Great attention to detail
Be independent and proactive
Team player.
This position is open to all candidates.